Moon luggage
In this activity, students will work with the TinkerCad application to simulate that they are preparing a trip to the Moon.
The students will have a digital model of a rocket, already created in TinkerCad. Your challenge will be to decide which objects, from the list offered, will be taken inside the rocket: food, materials, instruments and personal belongings. After the discussion, they will incorporate their choices into the digital rocket and present the result to the rest of the class.

RECOMMENDED AGE: 5–8 years
OBJECTIVES OF THE EXPERIENCE:
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Evaluate which objects are necessary to go to the Moon.
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They will prioritize which of the items provided are essential to survive on the Moon.
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Create a constructive dialogue with the other colleagues of your Team:
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Agree on how to place the different objects so that they fit in the part of the rocket intended for storage (a part inside the ogive, which is where the Orion spacecraft goes with the crew).
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Add the weight of the selected objects, not exceeding a maximum number of kilos of these, to which they must also add their own weights.
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If they consider it, they can also create personal or creative objects in tinkercad that enhance the travel experience.
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Justify orally their decisions when presenting the final project to the class.
LOMLOE COMPETENCIES:
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Competence in linguistic communication
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Digital competence
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Mathematical and science, technology and engineering competence
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Personal, social and learning to learn competence
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Entrepreneurial competence
DIDACTIC OBJECTIVES:
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Collaborate as a team to make collective decisions.
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Recognize and select elements necessary for space travel.
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Become familiar with digital tools
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Explain and justify orally the decisions made.
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Sum of natural numbers, as a second limitation of what to carry as well as thinking about what can be recycled or created on the Moon.
MATERIALS:
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Computer or iPad with internet access
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Basic digital model of rocket already prepared in the gallery of TinkerCad.
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Projector or screen (optional) for sharing.
INCLUSION:
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Adapted to students with different digital levels: some use the app, others contribute ideas.
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Compatible with motor diversity (work in pairs or teams with division of functions).
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Possibility of adding pictograms or visual aids for students with communication difficulties.
SAFETY:
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Monitor iPad usage and internet connection.
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Establish rules of respect during discussion and sharing.